If the default color is neutral like tan, then stay between light and dark values of that neutral color. The default color of wood planks is tan but in HDX wood planks are very orange. If the default color is dark green, then stay between dark yellowish green and dark blueish green. The default color of leaves is dark green but in the Summerfields texture pack, the leaves are pale yellow. If the default color is red, then stay between reddish purple and reddish orange. For example, the default color of desert stone is red but in the Misa texture pack it is yellow. Some colors used for blocks in texture packs are too far off from the default coloration. However, as my build skills improved, I became more aware of color combinations and how texture images related with other textures to create patterns or how they impacted the overall scene that I was creating. For general purpose building, the Misa texture pack was a good choice. For modern builds, VanessaE's HDX-64 texture pack fit the bill. When I felt like creating something medieval looking, the JohnSmith texture pack was perfect. Click on it to see details, it’s in 4k resolution.I keep a variety of texture packs installed in my Minetest clients because it is neat to see how much they can change the look of things in Minetest and could suit the build mood I was in at the time. lights and balustrade from HDX, the rest from Polygonia Wall pictures, Fireplace and homedecor kitchen cabinet from HDX, the default homedecor:oven_steel_locked uncovered by those 2 texture packs on the right, and the rest from Polygonia. Then start your minetest client and select your combined textures, hdx-polygonia in this example. # Then start the game, and select the hdx-polygonia texture pack from your list This command takes them all.įind Polygonia_512px/ -type f -exec cp "" hdx-polygonia/ \ # Overwrite the texture from the combined folder with the prefered textures from secondary pack. # Initiate your combined folder with the base textures Example on Linux, but can be done on Windows as well: # Move to your client textures folder Here are the instruction to download the latest texture packs with git, and combine them. So, to display the first picture above, I first downloaded the hdx textures, then the polygonia, and overwrote the textures in hdx with the ones from Polygonia. You just need to copy the texture you like from a pack and to the pack you’re using.Įxample: I really love the Polygonia, but several textures a missing, and often covered by the excellent hdx texture pack. This is no problem, since you can mix them. Quickly, you will love some textures from some packs, but prefer some other textures from other packs. You can find more textures and more resolution choices from web sites: Unlike MIP mapping that increase quality for object a bit further away, the Texture filter and Antialising improve picture quality of very close objects by bluring a bit them. – But in most cases and with high resolution textures MIP Mapping should improve performances. Disable MIP Mapping creates som blur on texture from a certain distance to prevent some annoying “lines” effects that will appear without that option.Try texture pack with lower resolution, such as 64px.If you do not reach the 25 FPS, try in this order Press F5 key, and check the FPS value, it should be higher than 25, ideally higher than 40 for really smooth movements.Enter the game or connect to an online server.You will have to test several depending on your taste and computer graphic card capabilities. For average PCs, you can first try a texture like Artelhum that is a very nice “Cartoon-style” set of textures. Then install a texture pack, from “Content” tab: How to choose and install your texture pack First, set those minimal “high quality” settings. Fo rinstance you will get far better image quality by using 128px textures, and enable the below minimum “high quality” settings, than using 512px textures with no filters. There is not much differences between 256 and 512.īut texture resolution is not everything, you also need to enable some texture filtering. If you have a lower, yet capable graphic adapter, choose 256 or 128px. If you have a GTX1080ti or higher, feel free to check the 512px quality. But default it’s 16, you can easily count them. The “texture quality” 512, 256 or 128px represents the number of pixels you can count on the border of a square block in minetest. ![]() The key is to download the appropriate textures for your PC performances, possibly mix the texture packs to match your preferences. Instead of: Default 16×16 minetest texturesĬlick on the above pictures, and display them in full-screen to see the difference. Depending on your PC and especially your graphic card, you can significantly change the look of the Minetest game.
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